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Slitterhead
Slitterhead





In 2020 Keiichiro Toyama left Sony to create a new studio, Bokeh Game Studio, with Slitterhead serving as the team's first project. Toyama later went on to create the Siren trilogy, which maintained survival horror gameplay but combined it with distinct stealth mechanics. Transitioning out of the horror genre completely in 2021, Toyama's PlayStation Vita title Gravity Rush saw players traverse an open-world environment using a suite of gravity-altering powers. 1999's Silent Hill, which Toyama wrote and directed, redefined the survival horror genre by placing an emphasis on psychology and atmosphere over combat and action. While Slitterhead's creator is mainly known for crafting terrifying gaming experiences, Keiichiro Toyama's history in the gaming industry is quite varied. While Slitterhead will feature body horror like Silent Hill, it seems that the mysterious project will not be a direct successor. The Japanese game director is most well-known for survival horror projects, but he also created the action-adventure franchise Gravity Rush.

slitterhead

Miki Takahashi, creature designer for Siren: Blood Curse and concept and lighting artist for Knack II, is also a part of this new studio.Keiichiro Toyama's next disturbing project Slitterhead will reportedly be an action game, rather than a full-blown horror title like Silent Hill.

slitterhead

Two long-time partners of his, Kazunobu Sato ( The Last Guardian) and Junya Okura ( Gravity Rush), also joined the new studio as the Chief Operating Officer and Chief Technology Officer. He eventually left SCEJ back in December last year. There, he worked on another disturbing horror series, Siren. Slitterhead creator Toyama himself is known for his work on the original 1999’s Silent Hill before joining Sony Computer Entertainment Japan Studio. I’m roaming through maps, trying various methods to build up the setting.” I’ve been inspired by locations this time as well and started with that. One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state. Previously, Keiichiro Toyama has talked about his reason for forming Bokeh Game Studio to forge his own path and make a really “dark” horror concept where regular people are driven into “irrational situations.” Taking inspirations from the “death game” genre, something akin to Battle Royale, Koyama wants to convey a horror idea where normal people are forced to adapt to and try to survive in an outlandish situation. Beyond that, the first trailer the studio. It's a horror-action game that will see you fighting grotesque skeletal monsters.

slitterhead

Bokeh Game Studio is yet to announce a release window or platform for Slitterhead. At The Game Awards, Toyama's Bokeh Game Studio revealed Slitterhead. However, aside from location and monster looks details about the game are still scarce.

slitterhead

Meanwhile, Akira Yamaoka, famous for his works on Silent Hill, is the game’s composer. The trailer showcased pretty disturbing monster designs, which seem to be infecting humans and transforming their hosts’ bodies into creatures straight out of hell, with Hong Kong slums as its setting. Bokeh Game Studio, the new development studio founded by Silent Hill co-creator Keiichiro Toyama, finally revealed its first game at The Game Awards 2021, called Slitterhead.







Slitterhead